Videogame Generationshttps://vggpodcast.com/archive5.html
this week for various platforms. In email, listeners share opinions about several games, including Limbo, The Incredible Adventures of Van Helsing, Guacamelee, TellTale's Batman,
A videogame podcast for kids and adults. We're Mike & Addie, a daddy
How Flash games shaped the video game industryhttps://www.flashgamehistory.com/
details of cross-platform support. A game written in Flash 20 years ago is still playable today, while games written for iOS or Android require regular updates to keep them workin
Flash is dead. But the influence of Flash games on modern gameplay is inescapable.
Coming to America: The Story of Final Fantasy VII and how Squaresoft conquered the RPG markethttp://xenon.stanford.edu/~geksiong/papers/sts145/Squaresoft%20and%20FF7.htm
fighting or platform games. This was probably based on observations that RPG games do not sell as well here as in Japan. This has now changed for the better, but even today, we ca
Flashbackhttp://videogamedc.com/Flashback/flashback.html
level 3-3 there are two platforms suspended by a cable, forming a a balancing scale. What you have to do is jump on the first one, letting it drop down while raising the sec
flipCode - Game Development News & Resourceshttps://www.flipcode.com/misc/siggraph2001.shtml
want a stable, platform independent graphics library. They have been at the mercy of nVidia, ATI, and Microsoft's feature wars as much as scientists. Panel organizer Theresa-Marie
Nintendo 3DS Architecture | A Practical Analysishttps://www.copetti.org/writings/consoles/nintendo-3ds/
development for those platforms was no longer a complicated endeavour. Consequently, game studios developing for the Nintendo 3DS were able to enjoy this evolution. Now, Nintendo
An in-depth analysis that explains how this console works internally
ppy blog – osu! development updateshttp://blog.ppy.sh/
an osu! game on mobile platforms. The focus was on trying new things, so not only did I want to experiment with mobile game development, but also add elements using multi-touch. I
osu! development updates
100R — weathering software winterhttp://100r.co/site/weathering_software_winter.html
on a sort of cross platform that was not Electron. Instead of always targeting the new modern thing, we thought we could make a VM , or something other, that could run increasingl
SegaBase - 32Xhttp://www.atani-software.net/segabase/SegaBase-32X.html
fantastic and legendary platformer which finally gave Sega the corporate mascot they so sorely needed, Sega eventually seized control of the much-coveted North American market.&nb
Sam's ongoing project to document Sega's entire classic videogame libarary
Ye Olde Blogroll - Because blogs are the soul of the webhttps://blogroll.org/
I blog about the web platform, web design and development, accessibility, product management, and artsy side quests. DeepakNess Thoughts and notes about AI, tech, programming, lif
href.cool: Links of the 2010shttps://href.cool/2010s/
the most impressive platform for artistic experimentation has been Shadertoy - an online editor for GLSL scripts. These don't use 3-D models; they are procedurally generated anima
Web links worth preserving from the twenty-tens.
Meat Fighterhttps://meatfighter.com/
A browser port of a platformer originally released in 1982 for the Atari 2600. Neural Link [2024.12.19] A comic about technology solving one problem but creating another. Demon At
A mostly pointless blog about retro games, programming, comics, and experiments.
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