Emulators Online - free Atari 8-bit, Atari ST, and Apple Macintosh emulationhttp://www.emulators.com/
I have pioneered the development of some of the world's first Atari 8-bit, Atari ST, and Apple Macintosh emulators for MS-DOS and Windows PCs, published papers on emulation, contr
Resume for Donald Edward Hopkinshttps://www.donhopkins.com/home/resume.html
mechanisms, software development kits; technical writing; documentation; white papers; tutorials; articles; technical evangelism; designing and writing clean, well commented exemp
CELF Embedded Linux Conferencehttps://www.embeddedlinuxconference.com/elc_2009/sessions.html
Kernel Features and Development Panelists: Jonathan Corbet, Matt Mackall, David Woodhouse Description: In this panel, features related to embedded Linux that have recently been ma
userland: a book about the command line for humanshttps://p1k3.com/userland-book/
because, aside from web development, it’s what I use a computer for most. I want to shine a light on the humane potential of ideas that are usually understood as nerd trivia
Online BYTE Archivehttps://halfhill.com/bytelink.html
based on research and development going back over 20 years. To put IA-64 into historical and technical perspective, BYTE interviewed CPU architects and engineers at competing comp
XKeyCapshttps://www.jwz.org/xkeycaps/
of xkeycaps since 1999, development on this program has stopped. That's it, the last version. Use it in good health. I'm no longer maintaining this program for several reasons: At
The Xinu Pagehttps://xinu.cs.purdue.edu/
About The Author Xinu Development Timeline 1979-80 1980-81 1981-82 1982-83 1983-85 1985-86 1985- 1986 1987 1989 1988-90 1990-91 1992 1990s 2008 2010-11 2011 2014 2015 Digital Equi
SegaBase - Sega Dreamcasthttp://www.atani-software.net/segabase/index-segadchistory1.html
place, given its rushed development and absolute lack of software worthy of the hardware for which it was intended. 1995 saw the launch of the Sega Saturn, a console whose c
Sam's ongoing project to document Sega's entire classic videogame libarary
What made the PC, Mac, and Linux so great (or not)http://toastytech.com/guis/macvspc.html
reduced the risk that development might go down some undesirable path. In practice, if a project is popular enough, a "fork" will quickly pop up and the undesirable version will d
http://symbos.de/facts.htmhttp://symbos.de/facts.htm
I continued the development of SymbOS with much new motivation. After finishing most parts of the desktop-routines I stopped, as I wasn't sure, if the memory system of the CPC rea
SegaBase - Kamikaze Console: Saturn and the fall of Segahttp://www.atani-software.net/segabase/SegaBase-Saturn(Part1).html
no control over the development of its software base, and it is a wonder that the 3DO console managed to last as long as it did. "Trying to be all things to all people doome
Sam's ongoing project to document Sega's entire classic videogame libarary
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