A List Of Games By Trans People Before 2010https://dotmaetrix.neocities.org/classictranslist
(1989, Various home computers) Developed by Rebecca Heineman. Originally intended as a Bard's Quest game but rights issues got in the way Dragon Dive (2003, Gamecube) Kotori Yoshi
Welcome to stason.orghttps://stason.org/
Resources on Personal Computers, WebMasters, Operating Systems and Security, Recreation, Health, Food, Music, Sports, Pets, Travel, Vehicles, Crafts, Games, etc. Started back in 1
An Argument for Web5.0https://charinusraps.neocities.org/pages/writing/articles/2024-02-20-Web5.0
Unix was born, PDP computers were commonly used, and the first computer games were made on PLATO. Time-sharing was a concept established here too. The average consumer knew nothin
Packages in category Emulationhttp://www.riscos.info/packages/EmulationDetails.html
ST, STE, TT, and Falcon computers Hatari is an emulator for the Atari ST line of computers. The Atari ST was a 16/32 bit computer system which was first released by Atari in 1985.
XORhttps://www.chiark.greenend.org.uk/~sgtatham/quasiblog/xor/
When I got started in computers, you had to do low-level bit twiddling to get anything very interesting done, so you pretty much couldn’t avoid learning about XOR. But these days,
Computer Demos - The Story So Farhttps://mlab.taik.fi/~eye/demos/
work in the organizers' computers. The biggest demo parties are: Assembly (held in Finland on July-August) The Party (held in Denmark few days before New Year) The Gathering (held
An overall introduction to computer demos,demo scene and related issues with lots of links to further information
matei.one | My programs | Skunks - Driving simulation with Open Dynamics Enginehttps://matei.one/
GNU/Linux Computers & programming Music & movies Other topics What's new + README Contact -----------------------------------------
SegaBase - Genesis & MegaDrivehttp://www.atani-software.net/segabase/SegaBase-Genesis.html
generation of personal computers were finally powerful enough to deliver a videogame experience every bit as good as that found in the arcades of the day. Why not the same f
Sam's ongoing project to document Sega's entire classic videogame libarary
3D Gopher, by McCahill and Ericksonhttp://www.pliant.org/personal/Tom_Erickson/GopherVR.html
of RISC-based personal computers, the time seems ripe. Finally, we would like to put our beliefs about the advantages of 3-D spatial interfaces to the test. We see two possible ad
The Giant List of Classic Game Programmershttps://dadgum.com/giantlist/
teams, including home computers (like the Atari 800 and Apple II), consoles (like the Atari 2600), and arcade coin-ops. It also includes early, non-8-bit, mainframe games. The def
The Giant List of Classic Game Programmershttps://dadgum.com/giantlist/index.html
teams, including home computers (like the Atari 800 and Apple II), consoles (like the Atari 2600), and arcade coin-ops. It also includes early, non-8-bit, mainframe games. The def
dmpdochttps://dmpdoc.neocities.org/
the limitations of 90's computers, fully supporting VST plugins as well as LUA scripting for tools. Radium # An open-source altenative to Renoise. Radium also looks to combine the
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