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The internet is dead

https://bleachworld.neocities.org/writings/blog1

for you. When you have communities being made on one big platform, discourse becomes centralized. When you had forums, you had different communities with different rules, differen

Wrongthink/posts/internet-better-when-it-was-nerds/

https://wrongthink.link/posts/internet-better-when-it-was-nerds/

in order to shame communities into lowering their guard for entry. The first failure came to pass when socialization became a fixture of the web (2.0). And I don’t mean soci

Resume for Donald Edward Hopkins

https://www.donhopkins.com/home/resume.html

creation tools. Online communities. Developing the open source version of SimCity, which I've worked on for 16 years, into an educational game, Micropolis , for the OLPC XO-1 lapt

~ rip.so :: the digital graveyard ~

https://rip.so/

» ~ games & communities ~ ___ / \ | + | | RIP | |1999-| | 2007| |_____| Neopets (the golden era)   📖 1999 - ~2007 (still alive, just not the same) dormant we taught
rip.so :: the digital graveyard. A memorial to messengers, social networks, browsers, gadgets and websites the internet forgot.

danah boyd :: Publications

https://www.danah.org/papers/

"Teen Communities." Encyclopedia of Social Networks (eds. George Barnette). London: Sage. [ draft pdf ] Gilad Lotan, Erhardt Graeff, Mike Ananny, Devin Gaffney, Ian Pear


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