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DOS Games

http://budwin.net/insectoid/dos/dos.html

all 3 of our non-Linux computers were 486's and below (the Linux server was a 486 as well), and were just right to run most of the DOS games up to that point. Nowadays, with moder

Classic Mac Networking

http://www.applefool.com/se30/

other, and to modern computers and networks. Most of this guide was written with the "somewhat computer literate" user in mind, as to make it as accessible to the broadest span of

SegaBase - Sega Dreamcast

http://www.atani-software.net/segabase/index-segadchistory1.html

Macintosh personal computers, whereas the SH-4 was a natural (and unproven) extention of technology with which Sega's tech teams was already familiar.  3Dfx's Voodoo2 was at
Sam's ongoing project to document Sega's entire classic videogame libarary

Magic Ink: Information Software and the Graphical Interface

https://worrydream.com/MagicInk/

reason people fear computers—stateful things can be broken . * * The only state kept by a book is which page it is open to, which is why “getting lost in a book”

SegaBase - Kamikaze Console: Saturn and the fall of Sega

http://www.atani-software.net/segabase/SegaBase-Saturn(Part1).html

with high-end personal computers and arcade videogames of the day.  To quote the words of GamePro magazine, "The dreams of the '80s will come true in the '90s as the technolo
Sam's ongoing project to document Sega's entire classic videogame libarary

SoftRAM95: "False and Misleading"

http://ftp.st.ryukoku.ac.jp/pub/published/oreilly/windows/win95.update/softram.html

to double Windows 95 computers' RAM. What they got was a snazzy looking software package that didn't increase RAM one bit." Bernstein added, "consumers shopping for high tech prod


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