Online BYTE Archivehttps://halfhill.com/bytelink.html
itself as a serious programming language capable of tackling the most sophisticated business applications. Never in the history of computing has a new language attracted so much s
The Lessons of Lucasfilm's Habitathttp://www.fudco.com/chip/lessons.html
for object-oriented programming ( Sussman and Abelson, 1985 ). The initial incarnation of Habitat uses a Commodore 64 for the frontend (see note 1) . Figure 1 is a typical screen
Real Programmers Don't Use Pascalhttp://www.pbm.com/~lindahl/real.programmers.html
who understood computer programming, and the Quiche Eaters were the ones who didn't. A real computer programmer said things like "DO 10 I=1,10" and "ABEND" (they actually talked i
Kai Hendry's bloghttps://natalian.org/
Enterprise Jun 16 Programming Languages Jun 15 Relief Jun 14 Laptop musings Jun 10 SCM-NG Jun 8 Debian as a Java/JBoss Web platform Jun 8 Classpath Jun 6 Debian Japan Jun 6 Cornis
Kai Hendry's personal blog
SegaBase - 32Xhttp://www.atani-software.net/segabase/SegaBase-32X.html
do with the proper programming expertise, but they were few and far between. Developing for the unique vagracies of the 32X required time, and that was something of which th
Sam's ongoing project to document Sega's entire classic videogame libarary
Grime Z80 - making a game for 11 Systems in 7 Days!https://www.chibiakumas.com/z80/grimez80.php
2018, I started a 7 day programming project to recreate 'Grime' as a Z80 based game... I chose it because it's fun and simple, and this gave me a good opportinity... I wasn't just
TomF's Tech Blog - It's only pretending to be a wiki.http://tomforsyth1000.github.io/blog.wiki.html
all: 1. Object Oriented Programming is not the answer to everything. 2. C++ is a terrible implementation of an OOP language. 3. Using lots of indirections can trash your caches, d
AI Factory Biogshttp://www.aifactory.co.uk/AIF_Us.htm#nigger
core expertise in 3D programming, based on DirectX, OpenGL and shader programming. With mobile games becoming increasingly important, AI Factory also depends on Dan to drive work
AI Factory was founded in March 2003, when it purchased the assets of Purple Software and took the best former and current engineers to form a new company. Collectively this group
? archaic ruins ?https://patpend.net/articles/ar/sil10.html
all the programming for these titles was done on the Apple IIgs! This seems ridiculous until you realize that both the Super Famicom and the Apple IIgs are based on the 65816 proc
Find more...