Adobe Flash Will Never Die - Computers, Technology, and Internet - lolwut?http://www.lolwut.info/comp/flash-never-die.html
animation tools , Flash programming tools , and Flash players , including even some open-source ones to satisfy the FOSS'ers. What is especially mistaken is the second half of the
A thoroughgoing defense of Flash
"That Deep Romantic Chasm": Libertarianism, Neoliberalism, and the Computer Culturehttps://www.uvm.edu/~tstreete/romantic_chasm.html
by neurosis than by programming ability or vision (Wolf, 1995). While I am not competent to evaluate the specifics of the software (which in any case remain largely proprietary),
The Early History Of Smalltalkhttps://worrydream.com/EarlyHistoryOfSmalltalk/
Music Byte Codes Iconic Programming IV. 1972-76—Xerox PARC: The first real Smalltalk (-72) 17 The two bets: birth of Smalltalk and Interim Dynabook Smalltalk-72 Principles T
Erik Nyströmhttps://www.hyde.se/
economics, computers, programming and understanding how things work. I have a difficult time leaving an interesting problem alone. If something behaves in a way that does not make
Henrik Herranenhttps://www.modeemi.fi/~leopold/
The C language Programming in ANSI C comp.lang.c FAQ Intercal, the world's greatest computer language Computer stupidities Proper care of floppies 1 kB = 1000 bytes, 1 KiB = 1024
Resume for Donald Edward Hopkinshttps://www.donhopkins.com/home/resume.html
developers. Passions: Programming languages. Visual programming. Cellular automata. Educational software. User created content. Content creation tools. Online communities. Develop
esotericwarfarehttps://imlauer.github.io/
People don’t care about Programming: https://redirect.invidious.io/watch?v=cZZa1fcjhyI . Real programmers are happy AI remplaced them: https://redirect.invidious.io/watch?v=kNNyWy
SegaBase - Older Systemshttp://www.atani-software.net/segabase/SegaBase-OlderSystems.html
To that end, a BASIC programming cartridge was developed and marketed for the Mark II system. Both versions were distributed exclusively in Japan, although a few managed to
Sam's ongoing project to document Sega's entire classic videogame libarary
Nintendo 64 Architecture | A Practical Analysishttps://www.copetti.org/writings/consoles/nintendo-64/
and tools for microcode programming [39] . An SGI Indy I came across at The Centre for Computing History (Cambridge, UK) when I visited in August 2024. By comparison, this compute
An in-depth analysis that explains how this console works internally
Disordered Thoughts: Random musings on my life and interestshttp://www.disordered.org/
- April, 1999 Real-Time Programming on IRIX 6.5 - February, 1999 Java Matures: The Good, The Bad & The Ugly - January, 1998 Enhancing Java Performance - August, 1997 A Java-ba
Hypercosm and Web 3Dhttp://www.highprogrammer.com/alan/hypercosm/
produced a specialized programming language called OMAR (Object Modelling And Rendering) suitable for describing 3-D content. Hypercosm made available a web browser plugin for dis
SegaBase - Genesis & MegaDrivehttp://www.atani-software.net/segabase/SegaBase-Genesis.html
some of its in-house programming teams to develop new games for its system. It was early, and Japan would the hardest market in which the new box would seek a foothold.
Sam's ongoing project to document Sega's entire classic videogame libarary
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