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Adobe Flash Will Never Die - Computers, Technology, and Internet - lolwut?

http://www.lolwut.info/comp/flash-never-die.html

animation tools , Flash programming tools , and Flash players , including even some open-source ones to satisfy the FOSS'ers. What is especially mistaken is the second half of the
A thoroughgoing defense of Flash

"That Deep Romantic Chasm": Libertarianism, Neoliberalism, and the Computer Culture

https://www.uvm.edu/~tstreete/romantic_chasm.html

by neurosis than by programming ability or vision (Wolf, 1995). While I am not competent to evaluate the specifics of the software (which in any case remain largely proprietary),

The Early History Of Smalltalk

https://worrydream.com/EarlyHistoryOfSmalltalk/

Music Byte Codes Iconic Programming IV. 1972-76—Xerox PARC: The first real Smalltalk (-72) 17 The two bets: birth of Smalltalk and Interim Dynabook Smalltalk-72 Principles T

Erik Nyström

https://www.hyde.se/

economics, computers, programming and understanding how things work. I have a difficult time leaving an interesting problem alone. If something behaves in a way that does not make

Henrik Herranen

https://www.modeemi.fi/~leopold/

The C language Programming in ANSI C comp.lang.c FAQ Intercal, the world's greatest computer language Computer stupidities Proper care of floppies 1 kB = 1000 bytes, 1 KiB = 1024

Resume for Donald Edward Hopkins

https://www.donhopkins.com/home/resume.html

developers. Passions: Programming languages. Visual programming. Cellular automata. Educational software. User created content. Content creation tools. Online communities. Develop

esotericwarfare

https://imlauer.github.io/

People don’t care about Programming: https://redirect.invidious.io/watch?v=cZZa1fcjhyI . Real programmers are happy AI remplaced them: https://redirect.invidious.io/watch?v=kNNyWy

SegaBase - Older Systems

http://www.atani-software.net/segabase/SegaBase-OlderSystems.html

To that end, a BASIC programming cartridge was developed and marketed for the Mark II system.  Both versions were distributed exclusively in Japan, although a few managed to
Sam's ongoing project to document Sega's entire classic videogame libarary

Nintendo 64 Architecture | A Practical Analysis

https://www.copetti.org/writings/consoles/nintendo-64/

and tools for microcode programming [39] . An SGI Indy I came across at The Centre for Computing History (Cambridge, UK) when I visited in August 2024. By comparison, this compute
An in-depth analysis that explains how this console works internally

Disordered Thoughts: Random musings on my life and interests

http://www.disordered.org/

- April, 1999 Real-Time Programming on IRIX 6.5 - February, 1999 Java Matures: The Good, The Bad & The Ugly - January, 1998 Enhancing Java Performance - August, 1997 A Java-ba

Hypercosm and Web 3D

http://www.highprogrammer.com/alan/hypercosm/

produced a specialized programming language called OMAR (Object Modelling And Rendering) suitable for describing 3-D content. Hypercosm made available a web browser plugin for dis

SegaBase - Genesis & MegaDrive

http://www.atani-software.net/segabase/SegaBase-Genesis.html

some of its in-house programming teams to develop new games for its system.  It was early, and Japan would the hardest market in which the new box would seek a foothold. 
Sam's ongoing project to document Sega's entire classic videogame libarary


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