Amigahttp://privat.bahnhof.se/wb198103/Amiga.html
font library for Amiga computers Aminet: Bitmap font collection (http://aminet.net/text/bfont) Aminet: Font tools (http://aminet.
Classic Mac Networkinghttp://www.applefool.com/se30/
other, and to modern computers and networks. Most of this guide was written with the "somewhat computer literate" user in mind, as to make it as accessible to the broadest span of
How to run adventure games - SPAGhttp://www.spagmag.org/archives/howtorun.html
and Windows personal computers. The software and filenames given as examples are usually PC-specific. However, most of the information in this document is relevant to users of oth
100R — uxnhttps://100r.co/site/uxn.html
on a variety of desktop computers , on tiny electronics , modern handhelds , and in the browser . Our general cross-platform desktop emulator requires SDL2 , alternatively, you co
6502 Assembly programming for the Nintendo Entertainment System (NES) and Famicomhttps://www.chibiakumas.com/6502/nesfamicom.php
work like they do on computers like the BBC Graphics are not just 'bytes' in a memory address... The screen is made up of a 'Tile Layer' and a 'Sprite Layer' To explain Tile
Canadian FTP Search - VROOSH!http://www.vroosh.ca/canadian/canada_ftp.html
between two computers over the Internet. It needs to be installed on your computer and can only be used with a live connection to the Internet. The most popular are Cute Ftp
VROOSH! FTP search all the world!
http://ifarchive.org/if-archive/level9/info/Level9_Facts.txthttp://ifarchive.org/if-archive/level9/info/Level9_Facts.txt
for the British micro computers, so he simply wrote his own -- and that's how it began, concerning text adventures. Before that, they had already published software for 8bit compu
Z80 Assembly programming for the Sega Master System and the Game Gear!https://www.chibiakumas.com/z80/MasterSystemGameGear.php
work like they do on computers like the CPC Graphics are not just 'bytes' in a memory address... The screen is made up of a 'Tile Layer' and a 'Sprite Layer' To explain Tile
https://atariage.com/2600/faq/?SystemID=2600https://atariage.com/2600/faq/?SystemID=2600
Blip Electronic Fun w/ Computers and Games Electronic Games Joystik (Many complete issues are at stormaster and indexed at neonghost . TV Gamer (UK) (not to be confused with the n
Home Page of Marat Fayzullinhttp://fms.komkon.org/
and MSX2+ 8-bit home computers. fMSX is written in C and successfully ported to Amiga, Macintosh, PC (MSDOS and Windows versions), and other platforms by a dozen of different peop
The compositor is evil | Raph Levien’s bloghttps://raphlinus.github.io/ui/graphics/2020/09/13/compositor-is-evil.html
engines Early home computers and video games had 8-bit CPUs and only a few kilobytes of RAM. Some computers, like the Apple II, allocated some of the RAM as a frame buffer and use
First, I want to make it clear that I’m not accusing the compositor of true evil, which I define roughly as deliberately causing suffering. There’s unfortunately too much of th
TAOS Operating Systemhttp://www.uruk.org/emu/Taos.html
systems through to supercomputers and large scale network applications. Taos is not conventional, as it has not evolved from an existing operating system. Tao Systems developed Ta
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