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Good Deal Games - Classic Videogame ARTICLES

https://www.gooddealgames.com/Articles.html

to the further development of the industry as a whole. Trip Hawkins: The Man Behind Electronic Arts, The 3DO Company and More by Zach Kelpy Do you ever wonder who was responsible
THE Place for VIDEO GAME Hobbyists & Collectors! ONLINE ARCADE! Classic Game Crossword Puzzles, Humor, Chat, Articles, Interviews, Postcards, News, Polls, (+) MORE!

Game Art Engines Talk - Em Reed

https://emreed.net/GameArtEngines_Transcript

game criticism and game development. In this talk, I'll be describing what I call mass art engines and tools for game-making, some interesting qualities they have, and examples of

The Definitive Guide to iOS/iPadOS emulation

http://blog.greggant.com/posts/2025/03/18/the-definitive-guide-to-ios-emulation.html#legal-considerations

- An open-source development interface that allows for the easy creation of emulators, games, and multimedia applications that can plug straight into any libretro-compatible front
A pictorial and video guide to iOS emulation for gaming, including a glossary, requirements, file management, and a breakdown of the best emulators.

Quake Engines and Sourceports

https://quakeengines.github.io/

by the Frozen Sand Development Team for the game Urban Terror 4.x http://www.urbanterror.info ioquake3 for UrbanTerror [mickael9/ioq3] Mirrors: QuakeEngines/ioq3-UrT-clone , Other

Welcome to Caz' Website

http://cdecas.free.fr/

web design, php development... From the site, i also for a few commissionned works, as well as some new friends all around the world! I cannot say right now what i will actually b

Nintendo 64 Architecture | A Practical Analysis

https://classic.copetti.org/writings/consoles/nintendo-64/

Games Source Development Kit The alternative medium Anti-piracy / Region Lock Unused ports Emulation That’s all folks Copyright and permissions Sources / Keep Reading Contributing
An in-depth analysis that explains how this console works internally

The Published Data of Robert Munafo at MROB

http://www.mrob.com/

: The history of the development of computers, with a focus on performance issues and the adoption of supercomputer design ideas into desktop machines. The Eden World Builder File
The Published Data of Robert Munafo -- Explore topics from large numbers to sociology at mrob.com

Luke Smith Fanclub & Archive

https://lukesmith.neocities.org/

also benefit Mexico’s development. Immigration: Building Bridges Where There Is No Water tl;dr: Luke's pro-immigration view grounded in econ logic; both Left and Right exaggerate
LukeSmith.xyz fanclub and archive – removed articles, lost videos, and community opinions. Explore content no longer on lukesmith.xyz.

Ronald L. Rivest: Publications and Talks

https://people.csail.mit.edu/rivest/pubs.html

. Technical Guidelines Development Committee. Delivered to the EAC on September 4, 2007 for consideration and public comment. (2007-08-31) (VVSG means ``Voluntary Voting System Gu

Best of DOS

http://www.freedos.link/

that is still in active development. The Kernel was built to be fully compatible with MS-DOS 3.30, while also including some enhancements found in DOS 7.1. Many of the utilities b
Best of DOS is a comprehensive FREE archive of thoughtfully selected DOS application software.

Kevin Boone: Why the fascination with retrocomputing?

http://kevinboone.me/retrocomputing.html

Java-based middleware development about as well as anybody in the industry. But it's still only a fraction of what there is to know. Maybe, being generous to myself, I might know
Why do so many IT professionals like to tinker with vintage computers and software?

Michael Tsai - Blog

https://mjtsai.com/blog/

research and development (R&D) spending increased by $11.22 billion in fiscal 2026, reaching $45.77 billion, according to the company’s financial statements . […]


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