Z80 Assembly programming for the Sega Master System and the Game Gear!https://www.chibiakumas.com/z80/MasterSystemGameGear.php
Z80 Assembly programming for the Sega Master System and the Game Gear! Unlike the Gameboy, the SMS and GG have a real Z80 CPU!... Quite surprisingly the Master System and Game Gea
Thomas Scherrer Z80-Family Official Support Pagehttp://www.z80.info/
- FAQ - Docs for Z80-Family Last updated: March 2025 The purpose of this page and its sub pages about members of Z80 family (and close relatives) is to collect and share informati
Thomas Scherrer Z80-Family Official Support Page
DONHODGES.COM - HOW DEEP CAN YOU DIG DUG? FIXING DIGDUG'S KILL SCREENhttp://donhodges.com/How_Deep_Can_You_Dig_Dug.htm
run on the game's 2nd Z80 CPU. There is a subroutine very similar to the previous one that converts the round number into a code that is then used as an offset to point to a
Use of HD and DD drives, disketteshttp://www.retrotechnology.com/herbs_stuff/guzis.html
previous work in the Z80/8080 computing world and Sydex today. Here's my correspondence with Chuck on the subject. My minor edits of Chuck's words are in []'s. - Herb Johnson From
vasm portable and retargetable assemblerhttp://sun.hasenbraten.de/vasm/
CPU from 0x10c) Z80 family (Z80, 8080, 8085, GBZ80, 64180, RCM2/3/4k) These syntax flavours are supported: Standard (GNU-as style) syntax Motorola/Freescale 68k syntax (Devpac com
Learn Multiplatform Assembly Programming... With ChibiAkuams!https://www.chibiakumas.com/book/
Volume 1 covers Z80, 6502, 68000, 8086 and ARM CPUs Volume 2 covers ARM Thumb, 65816, 6809, PDP-11 and Risc-V CPUs Volume 3 covers MIPS, TMS9900, SuperH, IBM370 and PowerPC CPUs E
Pinouts – Qalle’s home pagehttps://qalle.neocities.org/pinouts
flash Misc chips Zilog Z80 Motorola MC6850 Misc connectors Raspberry Pi GPIO RC2014 bus HD44780 LCD module Footer Introduction Pinouts of some chips (all DIP) and connectors I use
SegaBase - Genesis & MegaDrivehttp://www.atani-software.net/segabase/SegaBase-Genesis.html
functions) (1) - Zilog Z80 CPU running at 3.51 MHz (sound suite control) Graphics - 16-bit VDP for playfield and sprite control - 3 graphics planes, 1 sprite plane, and 2 scrollin
Sam's ongoing project to document Sega's entire classic videogame libarary
Ruud on computershttps://home.hccnet.nl/r.helderman/encompu.htm
it(mostly in BASIC and Z80 assembly language ). Today, it doesn't matter anyway.I can play with every old computer I like using one of the many emulators around. 1985: Boy grows u
Dr. Volker Barthelmann´s Compiler Pagehttp://www.compilers.de/vasm.html
Book-E, e300 and e500) Z80 family (Z80, 8080, GBZ80, 64180, RCM2/3/4k) 6502 family Jaguar RISC (GPU and DSP instruction sets) ARM (architecture ARMv1 to ARMv4, including THUMB mod
Virtual GameBoy Documentationhttp://fms.komkon.org/VGB/VGB.html
Hardware CPU (modified Z80) Video Processor Sound Generator 8kB Internal RAM 8kB Internal VRAM GameLink (Unix, Windows, Symbian ports) Palette (yellowish) Hardware ID Cartridges A
Portar MSX Tech Dochttp://problemkaputt.de/portar.htm
I/O Registers CPU Specs Z80 CPU Specifications General MSX Info Different MSX Models External Connectors Data Structures and Formats This & other docs About this Document Other DO
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