Games Studies 0101: Games telling Stories? by Jesper Juulhttps://www.gamestudies.org/0101/juul-gts/
can computer games be abstract and without points of identification, and yet be interesting? - No matter how variable or even absent the protagonist in computer games, the player
The first scholarly journal on computer games
Zero Contradictions Philosophy Home Pagehttps://zerocontradictions.net/
or a view of views. Abstract ideas exist to interpret and generate this stream of sensory, emotional and motor experience (semex). A view both interprets and generates semex, and
Zero Contradictions is a philosophy compendium and reference work dedicated to the human condition and solving the greatest problems of the 21st century.
Indie Game Jam 1http://indiegamejam.com/igj1/index.html
graphics. video Abstract Beat Matching Ranjit Bhatnagar, Michael Sweet The gamelab team pleases again with fresh beats and clean procedural visuals. A musical Simon-says game -- t
Stuff Michael Meeks is doinghttps://apple-tree.life/~michael/blog/2015/
to produce pixels from abstract document regions was implemented by a Smoose and Collabora partnership. Follow-on work to get basic editing functionality exposed via the LibreOffi
The Anabasis of Alexander, Arrian of Nicomediahttps://www.hellenicaworld.com/Greece/Literature/Arrian/en/TheAnabasisOfAlexander.html
of Epictetus , an abstract of the philosophy of Epictetus, which is still extant. This manual of the Stoic moral philosophy was very popular, both among Pagans and Christians, for
The Anabasis of Alexander, Arrian of Nicomedia
Star Trek Projecthttp://androidarts.com/startrek/TrekEps.htm
of conflicts (in the abstract sense). I rebooted this project when I saw the quite nice hammerhead ship design piece made for the (fizzled) "Final Frontier" cartoon. In 2006 I had
Nifty Assignmentshttp://nifty.stanford.edu/
using GridWorld type abstraction. Neat simulation/modeling example working from simple rules. Hamming Codes -- Stuart Hansen CS2, Neat exercise with a real algorithm. Push the stu
Military Rank, Operations, & Feudal Hierarchyhttps://friesian.com/rank.htm
tactics. It is also so abstract that it can only be played really well by mathematical geniuses (or computers) and leaves many people rather bored or frustrated. The elements adde
Project Horseshoe 2016 report section 4https://www.projecthorseshoe.com/reports/featured/ph16r4.htm
though it is completely abstract in nature. Shared Events You can increase density by taking players that are spread across time and incentivize them to all show up during the sam
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