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www.samcoupe.com - The SAM Coupe site from Quazar - Hardware, Software, Magazines and more for the SAM Coupe...

https://www.samcoupe.com/

hardware for home computers now since 1995 when I started Quazar, primarily for the SAM Coupe computer but in recent years I've branched out to cover other some other systems incl
Quazar - a SAM Coupe developer - New hardware, software and SAM Revival magazine for the SAM Coupe. Celebrating 32 years of supporting the SAM Coupe.

Amiga

http://privat.bahnhof.se/wb198103/Amiga.html

font library for Amiga computers      Aminet: Bitmap font collection (http://aminet.net/text/bfont)      Aminet: Font tools (http://aminet.

The Oldskool PC Carnival Sideshow

http://www.oldskool.org/shrines/carny

low-cost home computers at the time, most had a cartridge slot. I can just imagine the development meeting: "Atari, Timex, Texas Instruments, Commodore--they've all got cartridge

SegaBase - Sega CD

http://www.atani-software.net/segabase/SegaBase-SegaCD.html

part of their personal computers, and the public acceptance of a CD-ROM based videogame console was surprisingly easy.  "I see CD-ROM for another four to six years," said Int
Sam's ongoing project to document Sega's entire classic videogame libarary

Classic Mac Networking

http://www.applefool.com/se30/

other, and to modern computers and networks. Most of this guide was written with the "somewhat computer literate" user in mind, as to make it as accessible to the broadest span of

The Retrocomputing Museum

http://www.catb.org/retro/

Reduced Instruction Set Computers? Well, here is the concept taken to its logical extreme — an emulator for a computer with just one (1) instruction (Subtract and Branch if
A museum of archaic computer languages

https://www.kermitproject.org/ftp/kermit/ckermit/makefile

https://www.kermitproject.org/ftp/kermit/ckermit/makefile

# ? for AT&T 3B2, 3B20 systems, "make att3b2". # for AT&T 3B1, 7300 UNIX PC (see notes with the entries): # In C-Kermit 7.0, only the gcc entries work: # ? "make sys3upcg", "make

6510 Assembly programming for the Commodore 64

https://www.chibiakumas.com/6502/c64.php

one of the most popular computers of all time, although limited to just 64k, it rivalled its competitors with hardware sprites and scrolling, its 6510 CPU is a 6502 with built in

http://www.blachford.info/computer/Apple-ExpoFr04/AppleExpo04.html

http://www.blachford.info/computer/Apple-ExpoFr04/AppleExpo04.html

like traditional computers. I didn't play around with them very long though they seemed somewhat faster than my PowerBook as you would expect, in fact if this was a few months ago

RJ Mical Page

http://www.mical.org/

and audio cards in our computers, and next: Machine Learning that's good enough for games. When the Machine Learning is good enough for games, it's good enough for everyone else.)
RJ Mical Robert J. Mical Robert Mical Bob Mical Chicago Redwood City Toronto Brother Rice High School University of Illinois Chicago Circle

Z80 Assembly programming for the Sega Master System and the Game Gear!

https://www.chibiakumas.com/z80/MasterSystemGameGear.php

work like they do on computers like the CPC Graphics are not just 'bytes' in a memory address...  The screen is made up of a 'Tile Layer' and a 'Sprite Layer' To explain Tile

Home Page of Marat Fayzullin

http://fms.komkon.org/

and MSX2+ 8-bit home computers. fMSX is written in C and successfully ported to Amiga, Macintosh, PC (MSDOS and Windows versions), and other platforms by a dozen of different peop


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