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Inform - ZMachine - Interpreters

http://www.inform-fiction.org/zmachine/interpreters.html

archive by the Interactive Fiction Technology Foundation . Copyright 1993-2018 IFTF, CC-BY-SA unless otherwise noted . This page was originally managed by Kevin Bracey or Cedric K

linusakesson.net

http://linusakesson.net/games/index.php

in the 25th Annual Interactive Fiction Competition ( IFComp  2019). It ended up on 24rd place, out of 82 games. Read more. pas-de-deux-rel3.zip (Release 3, 7.6 MB)

IF Grand Prix 2014

https://ifwizz.de/grand-prix-2014.html

  ifwizz interactive fiction database Interactive Fiction IF-Database IF-Grand Prix #ifGP26 #ifGP25 #ifGP24 #ifGP23 #ifGP22 #ifGP17 #ifGP16 #ifGP15 #ifGP14 Ergebnisse Spiele
IF Grand Prix 2014 - Wettbewerb für deutschsprachige Textadventures

href.cool: Links of the 2010s

https://href.cool/2010s/

has been used to write interactive fiction for a decade now, Twine 2.0 brought this fantastical visual language to the browser. I've cataloged some of my success using it at an el
Web links worth preserving from the twenty-tens.

Inform - ZMachine - Standards

http://inform-fiction.org/zmachine/standards/

information for interactive fiction games. This enables IF interpreters and web services to catalog and display metadata (title, author, and so on) in a consistent way. The Babel

Other History Sites

http://www.bricklin.com/history/othersites.htm

to Adventure games (interactive fiction, originally text-based). The second site, Adventureland, tries to list all Adventure games, has a timeline, etc. Polarware: www.inil.com/us
No Summary

Page Pitfalls | The Cave of Dragonflies

https://www.dragonflycave.com/page-pitfalls/

List Espeon and Umbreon Interactive Type Chart Game Mechanics Stat Mechanics Stat Stages Battling Basics Battle Mechanics Gen I Capturing Gen I Capture RNG Gen II Capturing Gen II
Page Pitfalls

Maruthea (space station or planet or both within space-time vortex)

http://www.marvunapp.com/Appendix8/maruthea.htm

around and found an interactive archive console that could directly interface into the user's cranium. Checking, Death's Head discovered it's entire archive was devoted to studyin

THE ARTIST IN ME: Renaissance UFO's to Outer Space

https://the-wanderling.com/artist.html

GALLERY OF THE LOUVRE: INTERACTIVE (please click image) TWENTY PARTIALS OF WARHOL'S 60 DA VINCI LAST SUPPERS (please click image) THREE BY THREE FOOT ARTIST'S PROOF WARHOL GAVE ME

About This Site

http://halo.bungie.org/about.html

was done by Westlake Interactive (published by MacSoft). We are NOT affiliated with Bungie Studios; we are simply fans. We didn't have any hand in building this game; we can't tak

Loper OS » Engelbart's Violin

http://www.loper-os.org/?p=861

for the very notion of interactive, visual computing.  Engelbart presented his ideas to the public in one long demo session on December 9, 1968.  This demo is known today, quite a

T3X.ORG index

http://t3x.org/

implementation of an interactive LISP environment in C and LISP. Focusing on compilation to abstract machine code, but covers all aspects of LISP implementation, including garbage


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