Resume -- Chip Morningstarhttp://www.fudco.com/chip/resume.html
systems, distributed programming languages, secure e-commerce, and low-bandwidth realtime multi-user interactivity. Managed development of several different large distributed appl
Digital Culture - 98.01https://www.theatlantic.com/past/docs/unbound/digicult/dc9801.htm
about how we are programming ourselves into digital dystopia. The Yale computer scientist David Gelernter entertains just about as much ambivalence toward computerization as it is
Harvey Blume interviews David Gelernter, author of Machine Beauty
Henri Picciotto's Résumé | MathEd.pagehttps://www.mathed.page/resume/
the fourth dimension); programming in BASIC, Logo, Boxer, Scratch, BYOB, Snap; playwriting. - Pioneered many principles and practices that were adopted throughout the school. - De
Henri Picciotto's CV: math educator, teacher, department chair, curriculum developer, author, consultant, presenter, workshop leader, cryptic crossword constructor'
Being a kid making games in the early 2000s - Jay Tholenhttps://jaytholen.net/teengamedev/
Games Factory is a "no programming required" 2D game development suite developed by Europress (later Clickteam) and released in 1996. It was the successor to Klik n Play and was f
An autobiographical essay by Jay Tholen about being a youngster making games and posting them online!
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