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Resume -- Chip Morningstar

http://www.fudco.com/chip/resume.html

systems, distributed programming languages, secure e-commerce, and low-bandwidth realtime multi-user interactivity. Managed development of several different large distributed appl

Digital Culture - 98.01

https://www.theatlantic.com/past/docs/unbound/digicult/dc9801.htm

about how we are programming ourselves into digital dystopia. The Yale computer scientist David Gelernter entertains just about as much ambivalence toward computerization as it is
Harvey Blume interviews David Gelernter, author of Machine Beauty

Henri Picciotto's Résumé | MathEd.page

https://www.mathed.page/resume/

the fourth dimension); programming in BASIC, Logo, Boxer, Scratch, BYOB, Snap; playwriting. - Pioneered many principles and practices that were adopted throughout the school. - De
Henri Picciotto's CV: math educator, teacher, department chair, curriculum developer, author, consultant, presenter, workshop leader, cryptic crossword constructor'

Being a kid making games in the early 2000s - Jay Tholen

https://jaytholen.net/teengamedev/

Games Factory is a "no programming required" 2D game development suite developed by Europress (later Clickteam) and released in 1996. It was the successor to Klik n Play and was f
An autobiographical essay by Jay Tholen about being a youngster making games and posting them online!


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