SegaBase - Older Systemshttp://www.atani-software.net/segabase/SegaBase-OlderSystems.html
standard for personal computers, and the emergence of these systems marked the doom of the SC-3000. In comparison, MSX comptuers were more powerful and far less expensive th
Sam's ongoing project to document Sega's entire classic videogame libarary
Assembly Tutorials: Learn Z80 Assembly Programming... With ChibiAkumas!https://chibiakumas.com/
of the most popular systems that used that processor! All lessons have a text document, a matching Youtube Video, and a source file to download, so you can learn by Read ing or Wa
Assembly programming tutorials for beginners... covering many classic computers and consoles with cpu's: 6502,Z80,68000,ARM,PDP-11,8086 and more!
Portar MSX Tech Dochttp://problemkaputt.de/portar.htm
the I/O Map of MSX computers, attempting to supply a very compact and mostly complete document about MSX1 and MSX2 hardware. It does not include information about the MSX firmware
The Ultimate MSX FAQ - Mainhttp://www.faq.msxnet.org/
of special MSX1 computers 1.4 Software 1.5 Companies which produced MSX1 computers 2 MSX2 system (1985) 2.1 MSX2 standard definition and remarks 2.2 Graphic capabilities 2.2.1 Wha
Everything one would ever like to know about the MSX computers
Learn Multi platform 68000 Assembly Programming... By Magic!https://www.chibiakumas.com/68000/
on our processor, some computers use them for operating system calls... for example on the AtariST TRAP #13 is effectively a bios call, and depending on your hardware, you may nee
Getting started with Retro Assembly... Basic conceptshttps://www.chibiakumas.com/z80/basics.php
of Assembly and retro computers... This is for you! This episode will go over the concepts of computing, and what assembly assembly language is, and what it can do for you! What i
Z80 Assembly programming for the Sega Master System and the Game Gear!https://www.chibiakumas.com/z80/MasterSystemGameGear.php
work like they do on computers like the CPC Graphics are not just 'bytes' in a memory address... The screen is made up of a 'Tile Layer' and a 'Sprite Layer' To explain Tile
Home Page of Marat Fayzullinhttp://fms.komkon.org/
and MSX2+ 8-bit home computers. fMSX is written in C and successfully ported to Amiga, Macintosh, PC (MSDOS and Windows versions), and other platforms by a dozen of different peop
Learn Multiplatform Z80 Assembly Programming... With Vampires!https://www.chibiakumas.com/z80/z80_2021.php
This works better for computers, which tend to work in only 'Off' or 'On'. In Assembly, Binary is often shown starting % . You may see 2 in binary shown as "%00000010", though oth
PDD's Adventure Pagehttp://pdd.if-legends.org/
down to old 8-bit computers and handhelds like the Psion Palmtop. The TADS page (Mike Roberts) Another TADS page (Neil K. Guy) The Inform page (Graham Nelson et al.) The Hugo page
The page for classic text adventure aficionados. Covers Scott Adams, Brian Howarth, Infocom, Level 9, Magnetic Scrolls and more.
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