Video games can NEVER be art. - Gankerhttps://ganker.com/video-games-can-never-be-art-1000-2-775623/
1. Video games are designed strictly to make profits, not to convey a feeling or emotion 2. Films became an art form within 10 years of its inception, Video games still haven't, a
1. Video games are designed strictly to make profits, not to convey a feeling or emotion 2. Films became an art form within 10 years of its inception...
Good Old Star Trek Games – Star Trek: Voyager Elite Forcehttps://www.st-games.net/ef1.php
This is due to a design decision, made into a problem since Windows XP. It is solved by later variations of ioEF (see section Improved Multiplayer Clients/Servers above). If for s
/agdg/ - Amateur Game Development General - Page 1https://trashchan.xyz/agdg/index.html
to game development or design? Post it here. 145 replies and 66 files omitted. View the full thread Anon 25/12/2025, 15:23:36 No. 2492 Hide Filter Name Moderate 1766543745394985.j
just like make game
flipCode - Game Development News & Resourceshttps://www.flipcode.com/misc/siggraph2001.shtml
" Video Game Play and Design: Procedural Directions ". Their focus was on leveraging the power of new graphics cards to improve dynamic storytelling. A panel called "Masters of th
I hate video game economies - enter the spider zonehttps://spider.zone/blog/economies
changed my view of game design as a whole: Father forgive me for I have sinned, I have put virtual money in my videogame before I knew what it would be used for. Everybody does it
They're just... not great, really...
Works by Seymour Papert, Ph.D.http://papert.org/works.html
Essay 1991 "Software Design as a Learning Environment" Essay (with Idit Harel) 1991 "Situating Constructionism" The first chapter in Constructionism , edited by Idit Harel and Sey
Athena's blog - Athena's Sitehttps://www.alm.website/blog/
Web-based software) is designed for mobile devices and then as an afterthought they make some of the popup menus turn into toolbars or something. Desktop systems have some fundame
IroIro's Retro Emporiumhttps://iroiro.neocities.org/
some nice character design. September 18, 2020 Occasionally, anime covers on the events of World War II, but it is rare that one mentions that Japan may have done bad things durin
UFies.org - Geek News, Links, & Technology On A Daily Basishttps://www.ufies.org/
in all its bad design, broken-HTML glory. There's nothing here that's relevant to anyone anymore, but I hate it when sites I love disappear. It feels like there's a hole left in t
Kicks Condorhttps://www.kickscondor.com/
- a clean, multilayered design and an innovative bidirectional index. I know it bills itself as a ‘commonplace book’ or ‘Zettelkasten’ - I like to view it through the lens of a pe
LEECHING AND LINKING IN THE HYPERTEXT KINGDOM
Super Fighter versus Sango Fighter: Chinese war ends in Americahttps://www.diskman.com/presents/supersango/
as a tiny, crudely designed set of webpages, thrown together when I was 16 years old. The “Unofficial Super Fighter Website” went live on August 3, 1998, and informed th
The story of two Taiwanese fighting games, the various legal wrangles involving them, and the peaceful resolution that took place over six thousand miles away.
the Smelting Poolhttp://evilboris.sonic-cult.net/
window) Date: 2002 (redesigned in 2005) Description: fansite for the Arcade/Sega Megadrive game titled Mercs (a.k.a. Commando 2). This site (as well as my other game fansites) was
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