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Qtile

https://qtile.org/

# If things like steam games want to auto-minimize themselves when losing # focus, should we respect this or not? auto_minimize = True # When using the Wayland backend, this can b

Learn Multiplatform Z80 Assembly Programming... With Vampires!... Chibi Akumas Technical Documentation

https://www.chibiakumas.com/z80/akuma.php

rows As much of the games text is centered, I removed 4 columns from each side, and the bottom row, so on the MSX and spectrum visible text co-ordinates are now from 4-35 across&n

Stuff Michael Meeks is doing

https://apple-tree.life/~michael/blog/2017/

potatoe dinner, and games until late feeling increasingly unwell. Packing, wrapping etc. 2017-12-23 Saturday Up late, tidied the house. Lunch, out for a walk on the nearby dyke in

RANDOM HOO HAAS .:. General Writings: The Evolution of Bowser('s sprite)

https://randomhoohaas.flyingomelette.com/gw/sprite/bowser/

turned up in plenty of games, but not always in the best light. Who knew a horned, hulking demon king would be hard to draw? Because I am nothing if not self-indulgent, I'll be ta

Learn Multi platform 68000 Assembly Programming... By Magic: Platform Specific Series

https://www.chibiakumas.com/68000/helloworld.php

is to ensure the Arcade games didn't crash and end up locked in an unplayable state! Next we need to set up our palette... this is handled by addresses $400000+... we set the back

Amiga » Codetapper's Amiga Site

https://codetapper.com/amiga/

Rips Contact Me C64 Games Rants Atari ST Games Interviews Home Codetapper's Amiga Site Interviews Sprite Tricks Comedy Rants Maptapper Rips Contact Amiga C64 Interviews Alan Grier
A somewhat random collection of Amiga stuff, from interviews with programmers, to investigating sprite tricks in copperlists to amusing startup-sequences!

melonDS

https://melonds.kuribo64.net/

seems seldom used in DS games... Since we're talking about accuracy, it brings me to this issue: 1-byte writes to DISPSTAT don't work . A simple case: 8-bit writes to DISPSTAT are
melonDS, a Nintendo DS emulator.

John Savard's Home Page

http://www.quadibloc.com/main.htm

, and the related games Camelot, Grand Camelot, Cam, and Inside Moves, as well as King's Court, Chinese Checkers, Halma, Hexagony, Reversi, and Ploy, among others, has been update

Raycasting

https://lodev.org/cgtutor/raycasting.html

with this engine. Later games such as Doom and Duke Nukem 3D also used raycasting, but much more advanced engines that allowed sloped walls, different heights, textured floors and

sylvie's ♥ website

https://sylvie.website/

list of my released games, including links and stats! click here to go to the spreadsheet ♥ sylvie rpg: 7 elf apocalypse ♥ a 49x49 resolution bump combat action rpg

slashbinbash.de

https://slashbinbash.de/

music production, retro games, programming languages, and writing things down before I forget them. Email: slashbinbash@protonmail.com Projects Games DeckRL Tile-based puzzle game

Documentation - Impact

https://impactjs.com/documentation

Download Docs Games Forums Blog Ejecta Documentation New here? The Create a Game video and the Installation & Getting Started tutorial are probably a good starting point. They


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