Thomas Tempelmann | Who Is Thomas Tempelmann?http://www.tempel.org/AboutThomasTempelmann
At the time, Windows computers used the Joliet extension to record long file names on Data-CDs, whereas Apple's Mac OS did not support this extension, so that a Mac would show onl
SegaBase - Sega Dreamcasthttp://www.atani-software.net/segabase/index-segadchistory1.html
Macintosh personal computers, whereas the SH-4 was a natural (and unproven) extention of technology with which Sega's tech teams was already familiar. 3Dfx's Voodoo2 was at
Sam's ongoing project to document Sega's entire classic videogame libarary
Kermit Software Source Code Archivehttps://www.kermitproject.org/archive.html
] [ ucsd ] [ umicrocomputers ] [ uniflex ] [ unisys ] [ unix ] [ victor ] [ END MATTER ] Welcome to what might be the biggest collection on earth of software source code for
6502 Assembly programming for the Nintendo Entertainment System (NES) and Famicomhttps://www.chibiakumas.com/6502/nesfamicom.php
work like they do on computers like the BBC Graphics are not just 'bytes' in a memory address... The screen is made up of a 'Tile Layer' and a 'Sprite Layer' To explain Tile
http://ifarchive.org/if-archive/level9/info/Level9_Facts.txthttp://ifarchive.org/if-archive/level9/info/Level9_Facts.txt
for the British micro computers, so he simply wrote his own -- and that's how it began, concerning text adventures. Before that, they had already published software for 8bit compu
ROMs, ISOs, & Games | Emuparadisehttps://www.emuparadise.me/roms-isos-games.php
(1302) WSC ROMs (90) Computers Amiga ROMs (2539) Atari 800 ROMs (5488) Atari ST ROMs (8368) C64 Tapes ROMs (1683) CPC ROMs (11216) DOS Games (3550) ScummVM Games (518) X68K ROMs (
Obsolete Computer Museumhttp://www.obsoletecomputermuseum.org/
Check out all the new computers and gadgets to go with them reviewed on savantmag.com . For the latest product reviews. Tom Copper Exhibit - Special exhibit that makes my collecti
Pong-Story : Main pagehttp://pong-story.com/intro.htm
games to be played on computers. A video game is defined as an apparatus that displays games using RASTER VIDEO equipment: a television set, a monitor, etc. In the 1950s and 1960s
SegaBase - Kamikaze Console: Saturn and the fall of Segahttp://www.atani-software.net/segabase/SegaBase-Saturn(Part1).html
with high-end personal computers and arcade videogames of the day. To quote the words of GamePro magazine, "The dreams of the '80s will come true in the '90s as the technolo
Sam's ongoing project to document Sega's entire classic videogame libarary
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