Welcome to Floodgap Systems' WWW serverhttp://www.floodgap.com/
a diverse group of computers and peripherals of all kinds from the early 1970s to today, from simple early computers and training boards like the Commodore KIM-1 , to video game s
Floodgap - Softwarehttp://www.floodgap.com/software/
DOS, Amiga and Atari computers. Includes linker utilities, documentation, and support for Rockwell CMOS and Western Digital '816 variants. GPL open source. HuePl: A Perl Utility f
Computer Closet Collection - Video Game Indexhttp://www.computercloset.org/gameindex.htm
Cartridge Based Gaming Computers Arcade Games Special Feature: Magnavox Odyssey, The World's First Home Video Game System! Special Feature: Spotli
Thomas Tempelmann | Who Is Thomas Tempelmann?http://www.tempel.org/AboutThomasTempelmann
At the time, Windows computers used the Joliet extension to record long file names on Data-CDs, whereas Apple's Mac OS did not support this extension, so that a Mac would show onl
Index: if-archive/gameshttp://ifarchive.org/indexes/if-archive/games/
on certain types of computers, including PC , Mac , or Amiga . Some games were entered into competitions , including IFComp or Spring Thing . You can also find the original source
Lewis Loflin Electronics Background Biographyhttps://www.bristolwatch.com/biolewis.htm
and single board computers such as the KIM-1, along with a bevy of strange classified military computers. A friend of mine at the time had one of the first Apple IIe computers tha
How a general interest in science led to an interest in electronics technology. This led to a career in electronics and technology.
SegaBase - Sega Dreamcasthttp://www.atani-software.net/segabase/index-segadchistory1.html
Macintosh personal computers, whereas the SH-4 was a natural (and unproven) extention of technology with which Sega's tech teams was already familiar. 3Dfx's Voodoo2 was at
Sam's ongoing project to document Sega's entire classic videogame libarary
Linux Gazette Indexhttps://www.linuxdoc.org/LDP/LG/lg_index.html
Things We Do With Our Computers , by Mike "Iron" Orr Simple Package Management With Stow , by Allan Peda Why I wrote Install Kernel (ik) and How It Works , by Justin Piszcz Writin
Kermit Software Source Code Archivehttps://www.kermitproject.org/archive.html
] [ ucsd ] [ umicrocomputers ] [ uniflex ] [ unisys ] [ unix ] [ victor ] [ END MATTER ] Welcome to what might be the biggest collection on earth of software source code for
Obsolyte - Obsolete and Elyte!http://www.obsolyte.com/about.html
as Silicon Graphics computers or the infamous NeXT (who could resist an all-black computer - so stylish, they were often used as props in Music Videos), I was always feeling that
A website about the old workstations, focusing on unix systems. The only known archive of material.<
6502 Assembly programming for the Nintendo Entertainment System (NES) and Famicomhttps://www.chibiakumas.com/6502/nesfamicom.php
work like they do on computers like the BBC Graphics are not just 'bytes' in a memory address... The screen is made up of a 'Tile Layer' and a 'Sprite Layer' To explain Tile
Learn IBM370 Assembly Programming... For Mainframe Madness!https://www.chibiakumas.com/ibm370/
but once upon a time computers weren't so small! The IBM System 370 was the successor to the 360 and was a room sized computer. The IBM370 was released in 1970, and for it's age h
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